6cm per flag
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Nation, flags and memory card games
One of the “portable” games offered by Flying Tiger is a memory card game with national flags as a theme. The game has cards ( national flags) and I like it not only because it's one of the largest memory games I've seen, if not the largest (about cards or fewer being the norm, for what I can see), but also because of its educational side-effect, as each card features not only the flag, but also (in the “native” language as well as in English) the name of the nation and the name of the capital city.
After the first play, my first consideration was that Mexico was
missing from the flags/
So obviously, my next thought was: how large would such a memory card game be? states (at least) means pairs, or cards. The Flying Tiger cards are squares (with rounded corners) with a side length of mm, and I don't think it's reasonable to go much smaller. In fact, considering the padding between cards that is needed for practical reasons when laying them down for playing, we can assume square tiles with a cm side. That's cm², or m² per tile. such tiles would cover an area of m².
Curiously, is very close , which means that if the pairs were laid out in a square, they would take up a square area with a side of almost exactly cm, or m. Even I would have troubles reaching the cards on the opposite side of the table. Of course, you can't actually do that, because is not a perfect square, so you cannot tile the cards on a square: you would have to either have to do a rectangle (with sides of length m and m respectively), or a square with an empty diagonal.
The issue of placing the memory cards in a pleasing pattern has always fascinated me. My daughter has a -cards game, which I like because the card can be laid out in a square with a hole in the center. My son has a -cards game that can be laid out as a square with missing corners.
In fact, the -cards game that spurred these consideration is a bit annoying because , but the 4 extra cards cannot be placed in a nice symmetric way with good alignment because the sides of the square are even, not odd. Possible placemets are the “wheel” pattern (extending each of the sides with one card), the “shifted” pattern (place each extra card on the middle of each side, spanning the gap between the two central cards of the side), or the “versus” pattern, good when playing 1v1 games, with two extra cards on each of two opposing sides.
Obviously, the next question is: how many nations would you have to include to be able to tile out the cards in a “good” pattern?
- Perfect squares
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this solution can be achieved with cards, or states (note that without holes or extra cards, the square must be even); problem is, Wikipedia lists states when including the ones with disputed sovereignity; we'd have to cherry-pick some, leaving out six of them;
- The hole
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an odd square can be made even by taking out a central hole;
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a possible solution would be , but this would require removing nations from the “uncontroversial” list;
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the next one would be , which would require states: can we find other territories to add to the states currently listed by Wikipedia?
- Give or take more
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good patterns can be obtained by removing the 4 corners, or by having 4 extra cards —particularly with an odd square;
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would require states, which could be assembled from the UN member states, the observer states, plus more (decisions, decisions);
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would require states: we'd only need to find more than the ones listed by Wikipedia.
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would require states: still too little;
As it turns out, isn't even that bad: since , a decent tiling can be found with a square, without the center, plus cards centered on each side.
And a long stick to pick the cards on the other side of the table.
But I want more
Revision 6.0 of the Unicode standard introduced Regional Indicator Symbols and their ligatures mapping to «emoji flag sequences». Of the possible combinations, only are considered valid, and if we ignore the «deprecated region sequences», this leaves us with “current” region sequences. We could use this as the basis for our memory card game!
With regions we have cards. What would be a good pattern? We have which actually lends itself to a decent layout: a square, plus cards centered on each side.
How large would such a memory game be? At cm per tile, the main square wold be m wide. The extra cards on each side would make it m wide, which is actually a pretty nice number1 —if unwieldy in practice. Still, if we're basing our choice on what Unicode supports, why not build such a game around computers? You'd need lots of players to make sense of it anyway.
anybody familiar with TEX would recognize as “magnification step 2”, per Knuth's recommendation of scaling sizes by a geometric progression of ratio . ↩